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| 17.01.2008 | Network Lobby coming along | | Wohow, I have to tell you, there are not many new different things, but the ones we have, are even bigger. The project proceeded a lot during the last three weeks. First of all, we finally got the Airport textured by our modeller Silvestro, the only 2x1 sized building in the game, and it looks really really cool! The creation of an airport turns two fields into one on the map, and makes the former separating road unusable, what caused me to finally implement the pathfinding algorithm for soldiers. It's a modified version of the BreadthFirstSearch algorithm, with saved preprocessor nodes and backwards reconstruction. For those of you who are interested, I append the source code of that algorithm as I implemented it into the game. Soldiers now find holes in the street web, if they're by map, an airport, or a roadblock, and use another (shortest) way. I append our concept for the map list, so you can see there are maps with holes, and see the different map sizes. The dark squares indicate the HQ start positions.
Unit movement and production is also finished, solved by a quad menu over the HQ/barracks, to produce the soldier right at the correct corner of the building. So, except there's no opponent yet, you can fully play the basic game mechanisms now: Buy soldiers, move them around, conquer fields and opponent buildings, build own buildings. To get an impression, how the game looks when full-in-progress, that means with many buildings built and four players participating, I append a big gameplay screenshot for you. I also tried myself in 3d modelling, and created a war factory myself, which you find appended aswell. I plan to leave the texturing to Silvestro or Fuub though, since that needs to be more professional. Something also finished, which is not on the gameplay screenshot yet, is the minimap, I append an extra screenshot just for you to see it. It indicates conquered such as filled fields in the player colors.
And last but not least I proceeded on the networking. Getting the games list from the CS5 server works fine for Internet games, also IP broadcasting fulfills the job for LAN games. It's now now problem to find any Internet/LAN game in the menu. Next step will be the connection procedure after you selected a game from the list.
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Latest Updates
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City Skirmish Test File #3 (13.01.2008) Download - 0.1 MBCity Skirmish Test File #2 (12.01.2008) Download - 0.1 MBCity Skirmish Test File #1 (11.01.2008) Download - 0.1 MB
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